![]() The chapter ends with you building a wireframe and understanding the wireframe process from analog to digital. In this chapter we’ll start by drawing wireframe designs on a piece of paper and work through using Fireworks templates, creating your own wireframing symbols, and even extending Fireworks by adding a really neat Fireworks extension. Wireframing means setting up the structure of a project before you start working on it. In this chapter we will examine how symbols are created, where they are stored, and how they can be shared among projects and team members. In a world of rapid prototyping, the ability to reuse content - vectors, text, bitmaps, buttons, and animations - in current and future projects is one of the most powerful features of Fireworks. If you are looking to supercharge your workflow, Fireworks symbols are just the answer. Text is more than “that gray stuff that goes around the pictures.” This chapter will walk you through the major text features and techniques available to you in Fireworks. You will also discover how strokes and gradient files can provide you with amazing results. In this chapter you will learn how to easily create vector and bitmap masks using a variety of methods. Masking is a great way of changing how an image appears without affecting the original image. In this lesson you will gain solid first-hand knowledge of how to approach image retouching and color correction in Fireworks. Starting with basic skills like importing and scaling, the chapter moves through color correction, retouching, and other intermediate imaging techniques. Images tell a story, and this chapter shows you how the imaging tools in Fireworks can make that story effective and engaging. In this chapter you’ll learn how to draw shapes and add gradients, textures, patterns, filters, and more. In this chapter we’ll review each of these features and along the way I’ll give you tips, tricks, and techniques that will have you using Fireworks in what seems like a very short time.įireworks is also a drawing tool that contains some pretty powerful features. ![]() When you first open Fireworks, you are presented with tabs, windows, panels, tools, and a myriad of menu items. In this introductory chapter you’ll get an overview of what will be covered in the course and learn how to use the project files that are included. In this workshop you’ll learn all about the interface, tools, and workflow of Fireworks CS6, as well as how it integrates with other applications. ![]() Using a project-based approach to the techniques presented, this course will help you understand where Fireworks fits into the workflow for digital media projects ranging from simple web page prototyping to interface design for rich Internet applications. ![]()
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